Blood Sorcery: Sacraments & Blasphemies. Vampire: The Requiem. Rose Bailey – September 13th, , pm. Bottom line at the top: Blood Sorcery. I am curious if anyone has any experience using the Blood Sorcery from the Book “Blood Sorcery: Sacraments & Blasphemies” in Requiem 2nd. Blood Sorcery: Sacraments & Blasphemies for Vampire: The Requiem Blood sorcery is about wrapping your arms around blood sacrifice or.

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Search in titles only. So i am preparing for a Requiem campaign in t he near future so I am deciding on rules and one thing that I am struggling with is Blood Sorcery.

I am tempted to use that system as it seems more open than the one in the Core. However as a side note something that keeps bugging me is the casting time. Its seems that casting 15 minutes to get a whip make the weapon non-viable for combat. I guess i can rule out if i use blood sorcery from the supplement that some rituals have instant casting time or something. On The blood Sorcery supplement something that is not very clear is the sacrifice required for Theban sorcery.

Cruac is very simple, X effect required Y amount of Vitae but nothing on what kind sacrifices Theban requires. Last edited by LokiRavenSpeak ; Well, I know that Sacraments and Blasphemy is a 1e requiem book, so I know there are some differences between some of the rules.

Tabletop Review: Blood Sorcery (Vampire: The Requiem) | Diehard GameFAN

The rituals in the book itself should be fine when using 2e though because the book’s rules were used in designing 2e rites, if memory serves.

I’ve had the book used in games I have played, and in general I prefer having singular rites over the ritual themes; it’s mostly a case of less book keeping for me, and the fact I didn’t like the idea of being stuck with one theme of rituals.


On the casting time of blood sorcery, in first edition it was usually an instant action, and that made it a far better option than most other disciplines. So I believe the fifteen ssacraments intervals were for some balance purposes. Some of the rituals were affected by this, others not so much Touch of the Morrigan comes to mind, what with it usually doing one lethal whenever I use it.

I’d suggest checking out the 2e Secrets of the Covenants book if you end up keeping the 15 minute intervals, seeing as the rituals in there seem to be a bit more useful considering the length of time they will take.

Theban Sorcery usually requires a physical sacrifice of some sort. I suggest checking the pre-written Theban miracles to sorcety an idea what they’re all about. In my experience, at least for 2e, Blood Sorcery is useless in terms of unprepared combat. With a couple hours of preparation, blood sorcery blasphdmies infinitely more useful for combat.

I used Blood Sorcery in my year-long 2nd edition game. I had to teak a few things and in fact I was writting down a sort of 2nd ed update.

I didn’t have a problem with magic not being used on the spot, as far as I am concerned instant magic effects are the purview of Disciplines, but even with Sorcery you have work arounds like having a latent ritual be activated later.

Last edited by Thorbes ; Originally posted blaslhemies Thorbes View Post. I didn’t have a problem with magic not andd used on the spot, as far as I am concerned instant magic effects are the purview of Disciplines. If I were to be honest, the casting times for Blood Sorcery have always been kinda bunk, because “rituals that take at least 10 minutes per casting interval” doesn’t work for every spell, and “rituals that take one turn per casting interval” doesn’t work for every spell either; this was an issue since first edition with spells like the one that makes a blood whip and other magic that should have been combat applicable on demand, and it’s still present in the 2e core book.

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The exploitable creative thaumaturgy rules in the Blood Sorcery book didn’t help square this circle, since the amount of improvisation and flexibility it opened up contributed to the opposite of consistency, and arguably flipped the rules paradigm around into a blasphemiez that clashes heavily with the mystical assumptions it should have had.

In the 2e requiem book, a lot of the combat spells can be held till sunrise. Like with blood scourge, the kindred can choose at any point in the night for it to activate.

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If a Kindred had a reliable source of willpower refreshment in a lot of vampire games i’be played willpower can be scarcethey could use blood scourge once a night if they’re feeling paranoid.

If I remember correctly, you can cast the ritual previously, for instance when you awake, but not summon the whip. If later, yoy’re in combat, you can summon the whip reflexively. Last edited by Uxas ; Land of the Damned: SpainKingdoms of Blood: Spain ; Cities of the Damned: The RedemptionBloodlines: Help Contact Us Go to top.